![]() Increase your damage done to enemies with Minor Enervation by 6%.ĥ items: Reduce damage taken from Players by 10%.Ģ items: When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.ĥ items: When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. You can only be affected by one instance of Beckoning Steel.ĥ items: Adds 176 Weapon and Spell Damage, Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.Ģ items: Reduces your damage taken from Players by 3%.ģ items: Reduces the cost of your Ultimate abilities by 15%.Ĥ items: Adds 129 Weapon and Spell Damageĥ items: When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. ![]() This effect can occur every 1 second and scales off your Max Health.ĥ items: Reduces the cost of all of your abilities by 6%.ĥ items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.Ĥ items: Reduces your damage taken from Players by 3%.ĥ items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.ĥ items: When you Block, heal yourself or a group member within 15 meters of you for 897 Health. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.ĥ items: Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.ģ items: Adds 206 Weapon and Spell Damageĥ items: Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320.ĥ items: When you take damage, you heal you and your group members within 7 meters of you for 1412 Health over 3 seconds. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and Health Recovery by 6% for 4 seconds. ![]() 2 items: Adds 129 Weapon and Spell Damageĥ items: When you deal damage, you deal 330 Disease damage to the target.
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